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Commits
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c6eb9dd872 | ||
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08aaedecb5 | ||
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cb0b231b4a |
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@@ -33,12 +33,12 @@ using namespace cv;
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using namespace std;
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using namespace std;
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using namespace cvb;
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using namespace cvb;
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Mat frame, img1;
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Mat frame, img1;
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Point point;
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Point point; //punkt klikniecia mysza
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Point matchLoc;
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Point matchLoc; //znaleźiony obszar przez matchtemplate
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int drag = 0;
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int drag = 0;
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int key = 0;
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int key = 0;
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CvRect rect;
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CvRect rect; //prostokat po nacisnieciu myszka ?
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bool done;
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bool done; //pierwszy etap skonczyony uzytkownik klikna myszka na zadany obszar na kltce
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void mouseHandler(int event, int x, int y, int flags, void* param) {
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void mouseHandler(int event, int x, int y, int flags, void* param) {
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if (event == CV_EVENT_LBUTTONUP) {
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if (event == CV_EVENT_LBUTTONUP) {
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@@ -47,17 +47,16 @@ void mouseHandler(int event, int x, int y, int flags, void* param) {
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}
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}
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}
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}
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void matchImage(Mat &img1, Mat &img2) {
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void matchImage(Mat &img1, Mat &img2) {
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Mat imgOutput;
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Mat imgOutput;
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int row = img1.rows - img2.rows + 1;
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int row = img1.rows - img2.rows + 1; //wyliczenie ilosci pikseli w poziomie i w pionie
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int col = img1.cols - img2.cols + 1;
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int col = img1.cols - img2.cols + 1;
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imgOutput.create(col, row, CV_32FC1);
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imgOutput.create(col, row, CV_32FC1); // stworzenie nowej kopii danego wycinka na ktorym bedzie szykany wzorzec
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matchTemplate(img1, img2, imgOutput, CV_TM_CCOEFF_NORMED);
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matchTemplate(img1, img2, imgOutput, CV_TM_CCOEFF_NORMED);
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normalize(imgOutput, imgOutput, 0, 1, NORM_MINMAX, -1, Mat());
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normalize(imgOutput, imgOutput, 0, 1, NORM_MINMAX, -1, Mat()); // to nie wiem po co jest
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Point minLoc, maxLoc;
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Point minLoc, maxLoc; // w zaleznosci od uzytej funkcji w matchTemplate zostanie uzyta pierwsz albo druga zmienna patrz dokumentacja w opencv
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double minVal, maxVal;
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double minVal, maxVal;
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minMaxLoc(imgOutput, &minVal, &maxVal, &minLoc, &maxLoc, Mat());
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minMaxLoc(imgOutput, &minVal, &maxVal, &minLoc, &maxLoc, Mat()); //wyznaczenie wspolrzednych na podstawie obrazu przychodzacego oraz wyliczonych danych
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matchLoc = maxLoc;
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matchLoc = maxLoc;
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}
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}
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@@ -65,8 +64,11 @@ void matchImage(Mat &img1, Mat &img2) {
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int main(int, char**) {
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int main(int, char**) {
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Media mouse;
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Media mouse;
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bool mouseon = true;
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int x, x1, y, y1;
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int x, x1, y, y1; //punkty kotre beada tworzyc obwódkę ktora wskazuje na obszar prztwarzania
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int region = 20; // to chyba niepotrzebne
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int pointerSpeed = 3; //prszyspieszenie myszki x3
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bool pointerOn = true,mouseOn = true; //sterowanie myszka, pokazywanie pointera on/off
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// W H
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// W H
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pair<int, int> res = mouse.getResolution();
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pair<int, int> res = mouse.getResolution();
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@@ -79,7 +81,7 @@ int main(int, char**) {
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namedWindow("output", 1);
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namedWindow("output", 1);
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namedWindow("bin", 1);
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namedWindow("bin", 1);
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cap >> frame;
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cap >> frame;
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int frameX=frame.cols,frameY=frame.rows;
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int frameX = frame.cols, frameY = frame.rows; //rozdzielczosc kamerki
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flip(frame, frame, 1);
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flip(frame, frame, 1);
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@@ -87,91 +89,123 @@ int main(int, char**) {
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while (!done) {
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while (!done) {
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cap >> frame;
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cap >> frame;
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flip(frame, frame, 1);
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flip(frame, frame, 1); //odbicie lustrzane klatki (patrzac na monitor naturalnie sie porusza reka)
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imshow("result", frame);
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imshow("result", frame);
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if (rect.width > 0)
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if (rect.width > 0)
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frame = frame(rect);
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frame = frame(rect); // tego nie wiem musisz sobie sprawdzic
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setMouseCallback("result", mouseHandler, NULL);
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setMouseCallback("result", mouseHandler, NULL); //przchwycenie eventu z myszki
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imshow("result", frame);
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imshow("result", frame);
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cvWaitKey(10);
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cvWaitKey(10);
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}
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}
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Point p1 = Point(point.x - 20, point.y - 20);
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Point p1 = Point(point.x - 10, point.y - 10); //wyznaczenie wzorca o boku 20px
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Point p2 = Point(point.x + 20, point.y + 20);
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Point p2 = Point(point.x + 10, point.y + 10);
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rectangle(frame, p1, p2, CV_RGB(255, 0, 0), 1, 8, 0);
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Rect ra = Rect(p1, p2);
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Rect ra = Rect(p1, p2);
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Mat imgTemplate = frame(ra);
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Mat imgTemplate = frame(ra);
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Point p3 = Point(p1.x - 30, p1.y - 30);
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Point p3 = Point(p1.x - 30, p1.y - 30);//wyznaczenie obszaru do obrobki czyli bedzie to kwadrat gdzie w srodku znajduje startowy tamplate
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Point p4 = Point(p2.x + 60, p2.y + 60);
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Point p4 = Point(p2.x + 60, p2.y + 60);
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Mat searchRegion = frame(Rect(p3, p4));
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Mat searchRegion = frame(Rect(p3, p4)); //wycinek obrazu na ktorym szukamy
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rawTemplate = imgTemplate = imgTemplate.clone();
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rawTemplate = imgTemplate = imgTemplate.clone(); //kopia wzorca
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rawSearch = searchRegion = searchRegion.clone();
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rawSearch = searchRegion = searchRegion.clone(); //kopia obszaru
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matchImage(searchRegion, imgTemplate);
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matchImage(searchRegion, imgTemplate); // szukaj wzorca
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char key = -1;
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char key = -1;
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Rect solution = Rect(Point(matchLoc.x + p3.x, matchLoc.y + p3.y), Point(matchLoc.x + imgTemplate.cols + p3.x, matchLoc.y +
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Rect solution = Rect(Point(matchLoc.x + p3.x, matchLoc.y + p3.y), Point(matchLoc.x + imgTemplate.cols + p3.x, matchLoc.y +
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imgTemplate.rows + p3.y));
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imgTemplate.rows + p3.y)); //wylicz pozycje znaleźionego wzorca na podstawie duzego wycinka
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/*
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(0,0) frame.x
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---------------------------
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| p3(p1-30) |
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| |----------| |f
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| | p1 | |r
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| | |--| | |a
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| | |--|p2 | |m
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| |--------- |p4(p2+60)|e
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| |y
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|-------------------------|
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*/
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while (true) {
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while (true) {
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cap >> frame;
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cap >> frame;
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flip(frame, frame, 1);
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flip(frame, frame, 1);
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Point p1 = Point(matchLoc.x, matchLoc.y);
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Point p2 = Point(matchLoc.x + imgTemplate.cols, matchLoc.y + imgTemplate.rows);
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p1.x = matchLoc.x; //wspolzedne templata
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p1.y = matchLoc.y;
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p2.x = matchLoc.x + imgTemplate.cols; // druga para pobieram szerokosc i wysoksc tmaplata poniewaz chce miec taki sam obszar
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p2.y = matchLoc.y + imgTemplate.rows;
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imgTemplate = searchRegion.clone();//kopuje caly wycinek z obszaru poszukiwac
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imgTemplate = imgTemplate(Rect(p1, p2)); // przycinam go do zadanych rozmiarow trzeba tak zrobic aby nie stracic obrzu z searchRegion
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imgTemplate = searchRegion.clone();
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searchRegion = frame.clone(); //analogicznie jak wyzej
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imgTemplate = imgTemplate(Rect(p1, p2));
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searchRegion = frame.clone();
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searchRegion = searchRegion(Rect(p3, p4));
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searchRegion = searchRegion(Rect(p3, p4));
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matchImage(searchRegion, imgTemplate); // poszukuj nowego wzorca
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matchImage(searchRegion, imgTemplate);
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solution = Rect(Point(matchLoc.x + p3.x, matchLoc.y + p3.y), Point(matchLoc.x + imgTemplate.cols + p3.x, matchLoc.y +
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solution = Rect(Point(matchLoc.x + p3.x, matchLoc.y + p3.y), Point(matchLoc.x + imgTemplate.cols + p3.x, matchLoc.y +
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imgTemplate.rows + p3.y));
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imgTemplate.rows + p3.y)); //jak wyzej
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//solution.Rect_(p1.x + p3.x, p1.y + p3.x, p2.x + p3.x, p2.y + p3.y);
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/*
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* sprawdzanie czy rectangle ktory sie rysuje na obrazie nie wychodzi po zaniego efekt widoczny podczas dzilania programu
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* wodac jak niebieski kwadrat plywa przy krawedziach kaltaki oraz czerwnoy kwadrat sie automatycznie zmniejsza jezeli jest blizej krawedzi
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* co powoduje ze program nie lata po niewiadomej pamieci i nie sypier errorami :D
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*/
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x = solution.x - region;
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y = solution.y - region;
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x1 = solution.x + solution.width + region;
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y1 = solution.y + solution.height + region;
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if ((x = solution.x - 50) <= 0)
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if (x <= 0)
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x = 0;
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x = 0;
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else
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else
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if ((x = solution.x - 50) >= frameX)
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if (x >= frameX)
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x = frameX;
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x = frameX;
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if ((y = solution.y - 50) <= 0)
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if (y <= 0)
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y = 0;
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y = 0;
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else
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else
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if ((y = solution.y - 50) >= frameY)
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if (y >= frameY)
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y = frameY;
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y = frameY;
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if ((x1 = solution.x + solution.width + 50) <= 0)
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if (x1 <= 0)
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x1 = 0;
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x1 = 0;
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else
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else
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if ((x1 = solution.x + solution.width + 50) >= frameX)
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if (x1 >= frameX)
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x1 = frameX;
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x1 = frameX;
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if ((y1 = solution.y + solution.height + 50) <= 0)
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if (y1 <= 0)
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y1 = 0;
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y1 = 0;
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else
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else
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if ((y1 = solution.y + solution.height + 50) >= frameY)
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if (y1 >= frameY)
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y1 = frameY;
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y1 = frameY;
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p3 = Point(x, y);
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p3.x = x; //przypisanie do starych wartosci w taki sposob jest wygodniej bo dziala a podajac sama wspolrzedne mialem problem z wykmineniem kolejnosci wiec mi sie niechcialo tego robic no i jest czytelniej
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p4 = Point(x1, y1);
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p3.y = y;
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rectangle(frame, p3, p4, Scalar(0, 0, 255), 2, 8, 0);
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p4.x = x1;
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p4.y = y1;
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rectangle(frame, p3, p4, Scalar(0, 0, 255), 2, 8, 0); //rysowanie na frame , scalar to jest wybor koloru , nastepne argumenty to jakies tam sytle i grubosci lini
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rectangle(frame, solution, Scalar(255, 0, 0), 2, 8, 0);
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rectangle(frame, solution, Scalar(255, 0, 0), 2, 8, 0);
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x = (int) (solution.x + solution.x + solution.width) / 2;
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x = (int) (solution.x + solution.x + solution.width) / 2; //srodka znalexionego wzorca
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y = (int) (solution.y + solution.y + solution.height) / 2;
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y = (int) (solution.y + solution.y + solution.height) / 2;
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if(mouseOn)
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mouse.setMouse(x / (double) frame.cols * res.first, y / (double) frame.rows * res.second,3);
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mouse.setMouse(x / (double) frame.cols * res.first, y / (double) frame.rows * res.second, pointerSpeed);
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mouse.drawArc(x / (double) frame.cols * res.first, y / (double) frame.rows * res.second, 3);
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if(pointerOn)
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mouse.drawArc(x / (double) frame.cols * res.first, y / (double) frame.rows * res.second, pointerSpeed);
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imshow("result3", searchRegion);
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imshow("result3", searchRegion); //prezetacja wynikow
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imshow("result", frame);
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imshow("result", frame);
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imshow("output", imgTemplate);
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imshow("output", imgTemplate);
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@@ -184,6 +218,12 @@ int main(int, char**) {
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imgTemplate = rawTemplate.clone();
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imgTemplate = rawTemplate.clone();
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searchRegion = frame.clone();
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searchRegion = frame.clone();
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break;
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break;
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case 'p':
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mouseOn = mouseOn ? false : true;
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break;
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case 'm':
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pointerOn = pointerOn ? false : true;
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break;
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}
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}
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}
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}
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@@ -102,6 +102,7 @@ void Media::drawArc(int _x, int _y, double speed) {
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void Media::draw() {
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void Media::draw() {
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XFillRectangle(dpy, root_window, gc, currXR, currYR, 50, 50);
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XFillRectangle(dpy, root_window, gc, currXR, currYR, 50, 50);
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}
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}
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Reference in new issue
Block a user